There are specific rooms for these items, and luckily we can use a stash/inventory on a side of the screen to save everything that we like and then use it in our room. And we can swap our character model anytime we want, either by creating one by ourselves or using one that has been already created by another player. We can attach items to our body, such as weapons, furniture, vehicles or even wings. There is literally no limit but our imagination. Maybe a costume party, a giant pool with robots, minigames, a cinema that actually plays videos from YouTube. There is unlimited content thanks to the possibility of creating our own items and character models, and then using them to build something entirely new. In Manyland they are all divided in categories, such as Art, Cinema, Chat, Adventure, Games, Quest, Music, Party, Horror, Casino, and the list goes on and on. But just like the games I mentioned, there are hundreds of rooms for us to choose. You start off in one of the welcome areas, surrounded by random people without any clue of what to do next. Interested? I was too, and thankfully the game ended up being better than I expected. Imagine Terraria in a bigger scale, merged with social games like Habbo or Second Life, and a full engine at our disposal to create almost anything. Manyland may look a bit simple and even childish at first, but due to it's complexity it ends being a hard game to explain. I have never played a game where the developpers were so keen to listen to the userbase, interact with them in game, and learn from them to improve the user experience.Ĭome and help as we create a whole universe together and build on a comminity of amazing people. They are fiercly protective of their world, nurturing of new players and constantly feed back to the developpers new ideas and features - more often than not these are implimented into the game. The most important thing created however is the community the Manyland community or Manyzens as they are styled are amazing. Users have created worlds which are genuinely beautiful, games which are technically complex and adventures that spread for tens of thousands of blocks. All these blocks have allowed users to create the most amazing things. Time has evolved the game to include many different kinds of blocks, ones which move, or change, ones which interact with Manyland and ones which interact with the wider internet. Manyland was created as an online sandbox where people could design solid blocks and place them into the world to create buildings and then whole worlds. Since there are no major differences between the two versions bar the absense of adverts and the free boosts, I will give my impressions of the Manyland experience as a whole, based on my two years playing. I am already a long time player and backer of the Manyland web-based game and was invited to try out the advert-free Steam version.
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